Vortessa® · Peamarte · Module

STRIKE

Timbric Percussion Engine
Parker & D'Angelo DAFx 2013 · VTL5C3/2 Physical Model · SVF 12dB/oct · gen~
New in Vortessa v3.0

A low pass gate physically modelled on the VTL5C3/2 vactrol.
Forty-two live sources. Every hit irreproducible.

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Vortessa 3.0 · Video overview
Vortessa 3.0 — STRIKE · Retrospective Buffer · MMG Corpus
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Vortessa 3.0 — STRIKE · Retrospective Buffer · MMG Corpus
Origin

The sources were already there. The gate was the missing piece.

Vortessa is a dissipative synthesis system. Its sources include Lorenz attractors generating deterministic chaos, self-modifying feedback networks, inharmonic oscillators, FM structures with recursive waveshaping, shimmer reverb, ghost networks. These are not simple oscillators — they are sound ecosystems in continuous evolution, always alive, always in motion.

When not triggered by a gate, many of them continue to exist in open-gate mode, producing streams of constantly mutating sonic material. STRIKE was built to send that material through a physically modelled vactrol — and to ask what happens when it gets there.

For years I studied analogue low pass gates. Not as theoretical curiosity — I spent hundreds of hours benchmarking the gates in the studio, analysing their timbric response, understanding what makes that sound organic: the way it opens and closes like a biological diaphragm.

What makes a low pass gate different from a filter with a VCA? The answer is in the vactrol — a photovoltaic component whose resistance reacts to excitation with a non-linear curve: an extremely fast attack and a slow, unpredictable release. Amplitude and cutoff frequency are physically coupled. That coupling produces the organic sound. The sense of something breathing.
42
Live stereo
source channels
2
LPG model
variants
DAFx
2013
Parker & D'Angelo
vactrol model
Non-repeating
hits

The Engine

LPG Parker SVF Stereo

The low pass gate at the heart of STRIKE is implemented in gen~, Max/MSP's sample-level DSP compiler. The vactrol physical model follows the Parker & D'Angelo DAFx 2013 equations, with the attack time constant dynamically modulated by the current vactrol value itself — exactly as a real VTL5C3/2 behaves: the more open the vactrol already is, the faster it responds to the next excitation. Release follows a non-linear curve with a configurable exponent.

STRIKE — LPG detail
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In Vortessa 3.0, the loaded corpus acts as an excitation trigger engine for the new Low Pass Gates.
Physical modelling detail

Filter cutoff on a logarithmic scale. Stereo asymmetry by design.

The filter cutoff (a 12dB/oct SVF) is modulated by the vactrol through a logarithmic scale — not linear, because human perceptual response to frequency is logarithmic, and because the physical behaviour of real optical components requires it. The result is a filter that opens and closes with the same biological asymmetry as a true analogue circuit.

The stereo asymmetry between the L and R channels — a slightly different release time constant per channel — introduces a sense of space and breath in the stereo response that no artificial panning can replicate. A critical bug discovered during development: gate values above 1.0 caused filter explosion through overflow in the pow() function. The fix required precise clipping followed by rescaling — a surgical solution that stabilised behaviour without altering the response curve.

Two variants are available. LPG_STEREO uses a heuristic dual-stage vactrol — brighter, more controllable. LPG Parker SVF Stereo uses full VTL5C3/2 physics — darker, more organic. All modelling parameters are exposed in the control panel:

fc_min / fc_max
Cutoff frequency excursion range. Sets the floor and ceiling of the vactrol-controlled filter sweep.
resonance
SVF filter Q. At higher values the filter self-resonates at the cutoff frequency, adding tonal character to each hit.
vac_attack / vac_release
Vactrol kinetics. Attack is dynamically coupled to current state; release follows the configurable non-linear exponent.
vac_curve
Non-linearity of the photovoltaic curve. Controls how the optical element transitions between closed and open states.
mode
Continuous crossfade between pure VCA behaviour and coupled LPG behaviour. The full range between control and organicism.
drive
Soft saturation via tanh before output. Adds warmth and harmonic density without clipping artefacts.

The integrated space — a reverb with pre-reverb EQ (Wet, EQ, Dec) — means every strike lives not only in time, but in space.


Routing

Hundreds of possible combinations.

Vortessa's sources are routed into the low pass gate through a visual routing patchbay that allows any combination of sources to be connected and disconnected with complete freedom. Every active connection adds material to the mix before the gate — more sources, denser and more organic the response.

STRIKE routing patchbay — Vortessa
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STRIKE routing patchbay — visual source routing into the LPG.

Available sources include the six stereo channels of the multimix buses (Multimix L/R 1, 2, 3), Sediment (the FluCoMa descriptor-based corpus sampler), and Corpus — forty-two channels at the base level, plus whatever corpus is loaded. This is where the timbric complexity becomes compositional: the more complex the timbre inside an LPG, the more organic the response, exactly as with sounds that exist in nature.

These are not static sources. They are masses of feedback and chaos-attractor-based material — effectively forty oscillators changing parameters at a speed that is perhaps not even measurable. The system operates at a high level of abstraction: a matrix selects a parameter from hundreds at random and modulates it. The precise state of this operation is not accessible once the system is running.

The parameters change while you play, reacting to the parameters of other modules, carrying something different into the gate each time. This level of timbric exploration is the territory STRIKE was built for.

Sediment as excitation source

Sediment is Vortessa's corpus sampler, built on FluCoMa and Rodrigo Costanzo's Data Knot. It indexes vast audio corpora through spectral descriptors and navigates them non-linearly. When routed into STRIKE, something unusual occurs: each corpus fragment — selected for spectral similarity, mirrored in the continuous space of descriptors — becomes simultaneously audio source and trigger for the low pass gate.

The fragment enters the gate, excites it, the gate opens, and the fragment is filtered and shaped by the vactrol response. The density of Sediment's playback directly determines the density of gate excitations. With corpora loaded with concrete material, field recordings, industrial sounds, the result is a percussive system that never sounds the same — not because of a random number generator moving a parameter, but because every hit carries within itself the complexity of an entire corpus.


Probabilistic Engines

Burst and Drift.

Two probabilistic trigger engines feed the gate independently and in complement. Running both simultaneously produces layered, unpredictable rhythmic structures that no linear sequencer could generate.

BURST
Generates rapid cascades of hits that slow progressively, each with an exponential envelope that widens the release time as the cascade exhausts itself. The physical metaphor is an object falling and bouncing, losing energy. The curve of the envelope before it enters the gate is fully configurable — choose whether to send the enveloped source or the full unenveloped source, and set the shape of each double envelope before gate entry.
DRIFT
Generates sparse, slow, unpredictable excitations. Where Burst builds rhythmic density through decay, Drift inhabits the space between — scattered hits that arrive without regularity, each one carrying the full weight of the vactrol response. Both engines produce audio envelopes that enter directly into the vactrol core.

Memory

The Retrospective Buffer.

Vortessa v3.0 introduces a stereo Retrospective Buffer — a system-wide sampler that runs across the entire ecosystem, independent of STRIKE. Alongside the existing tape-modelled sampler, the Retrospective Buffer captures any nuance from any point in Vortessa's signal chain in circular, continuous fashion: material accumulates layer on layer, each pass exactly superimposed on the previous one.

The blend parameter controls the crossfade between new and existing material. Around the midpoint, layers emerge and dissolve as the buffer rotates — a gradual stratification rather than a hard loop. It is not a conventional looper. It is a space where the system's memory accumulates and transforms over time.

Vortessa as hardware source

Those working with hardware modules and analogue low pass gates will find in Vortessa the ideal sources to route into their chains. The stereo outputs can be directed to any external analogue gate — the material Vortessa generates, with its density and continuous evolution, is exactly the type of source that transforms a hardware gate from instrument to ecosystem.

An LPG that has never heard anything like it will respond in ways no conventional oscillator could provoke.


Synthesis Philosophy

Timbrism as composition.
Percussion as ecology.

On irreproducibility

Every hit of STRIKE is unrepeatable. Not because a random number generator is moving a parameter, but because the sources are complex systems with their own memory, because the gate responds non-linearly to excitation, because the feedback networks in Vortessa react to every trigger by modifying the material they will produce at the next one. The density of the routing — how many sources enter the gate, in what proportion, with what envelope — becomes the primary compositional parameter. Vortessa enters with STRIKE a territory that music software had not yet explored.

Included in Vortessa

STRIKE is a module within the Vortessa system.

Vortessa is a contemporary noise machine built on mathematics — approximately thirty modules including Terrarium (Lorenz attractor), Di Kaynzer, Sediment (corpus sampler), Ghost Network, Dissect, and the full LPG suite. STRIKE routes any combination of these sources through the physically modelled vactrol engine. Purchasing Vortessa includes all current and future modules.

Explore Vortessa →

Corpus · MMG

A corpus made
of physical strikes.

Included with Vortessa update 3, the MMG corpus is a collection of 509 stereo samples recorded through reamp sessions with high-quality microphones — routing diverse sound sources through analogue low pass gates and feeding the results directly into STRIKE's corpus engine.

509
samples
stereo
2-channel
44.1 kHz
−33
dBFS mean
loudness
56
mean pitch
(MIDI)
Recording methodology

The MMG corpus was captured through a reamp process using high-quality microphones, feeding multiple sound sources through a Make Noise MMG, QMMG, and Natural Gate, alongside a Doepfer A-101-2. Each module brings a distinct vactrol topology to the signal — from the MMG's immediate, snappy response to the A-101-2's slower, more characterful decay. The result is a library of gestural percussive hits that carry the physical signature of each gate: the weight of the vactrol, the room, the source material.

Make Noise MMG Make Noise QMMG Make Noise Natural Gate Doepfer A-101-2 Reamp / Hi-Q Mic
Spectral energy distribution — 40 mel bands (IQR median, corpus-wide)
~0 Hz low-mid mid high-mid ~22 kHz

Gestural, not programmed.

Every sample in MMG is the result of a physical gesture — a routed excitation passing through an analogue circuit with a real vactrol at its core. There is no quantisation, no velocity curve, no programmed pattern. The irregularity is the content.

When fed into STRIKE's corpus engine, these samples become the raw material for a percussion system that already contains everything an electronic score could need: attack character, timbral density, spatial width, and the peculiar silence that follows a vactrol release.

Fit across contexts.

Recorded for musique concrète, the MMG corpus is equally at home in deconstructed grime, industrial, noise, and experimental electronic production. The samples sit in the frequency range where LPG-processed material lives — predominantly low-mid centroid, with enough spectral flatness to interact fluidly with tonal material without competing with it.

Musique concrète Lowercase Industrial Grime Noise Experimental

Get STRIKE
Included in Vortessa.
Available on Gumroad.
STRIKE is part of Vortessa — a full dissipative synthesis environment for Max 9. One purchase, all modules, all future updates.
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